Hagewood used his experience at Epic to found Psyonix, where among other contract projects they worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars. Further to the success was the addition of the rocket-powered cars; this originally was to be a simple speed boost, but with the physics engine, they were able to have the vehicles fly off and around the arena, furthering the possibilities for gameplay.
As Psyonix finished development of Battle-Cars, the studio had tried to gain access to a publisher by selling their game as «soccer, but with rocket-powered cars», but found none of the publishers seemed interested.
Ultimately, they opted to self-publish the title on the PlayStation Network with almost no marketing. Though the title was downloaded more than two million times, it was not considered very successful even after the studio cut the price. The studio continued on to other projects, though kept the idea of building on Battle-Cars as an option, recognizing the game had a small but dedicated fan-base that provided them with ideas for expansion.
Psyonix used some of the feedback from Battle-Cars to fine-tune the gameplay in Rocket League. A key requirement for Psyonix was to increase the game's frame rate from 30 to 60 frames-per-second, a known criticism from Battle-Cars and essential for newer hardware, according to Corey Davis, the design director at Psyonix. Hagewood recognized that Battle-Cars was considered «too hardcore», and eased up on some aspects to make it more approachable, such as by slowing the pace of the game.
Though they tried to add elements like power-ups, they found these to be too distracting to gameplay. They also explored other changes such as making the game more gritty, akin to Monday Night Combat, developing several mini-games related to handling of the car, working on making the graphics give a sense of scale to the players to give the impression they were controlling full-sized vehicles rather than radio-controlled cars, and creating an open world structure where the player would drive between stadium and stadium to participate in matches.
Instead, the team opted to strip the game to its core, focusing on more visual elements to enhance the title. From Battle-Cars, Psyonix recognized very few players actually went online, and developed Rocket League's single-player Season mode to encourage players to try online matches once they completed it.
Rocket League Download Torrent. Just download torrent and start playing it. Get in-game items for completing challenges, browse the Item Shop, or build Blueprints for premium content for your car.
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We are fans of this game decided to create this site to introduce people to the features of Rocket League. This will help you get the best gaming experience. All software names, brands, company names, registered and well-known trademarks mentioned on rocketleaguepc.
Get Rocket League. Rocket League Game Download For Pc players use the car to hit a large ball which is much bigger than the car. The players have to hit the ball to score a goal against his opponent. Cars speeds can also be varied by the players. Players can also use speed increase to boost their jump in the air.
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