Sign in to your account. The text was updated successfully, but these errors were encountered:. Not sure what your goal is? Do you have a TriangleMesh read from a obj file and you want the vertices as PointCloud? If yes, you could do it like.
Sorry, something went wrong. Hi, griegler, Thanks for your reply. I mean how to convert mesh file to point cloud. I tried the code and got the error below. Dio House. Water Powered Sawmill. Victorian Lady House. WorldForge Plants. Rat Avatar. Modular Stairs. Mesh rocks 3D. Forest scene. Animations singles set1. Jungle waterfall. Oriental Skybox XML. WorldForge Structures. Medieval Props4.
OAR Castle. Butterfly Generator Script. Table mortis tenon. For example, for xYz the y-axis is flipped. This is useful for importing models from software where a different axis is being used for "up". Enables 2x supersampling. The model is voxelized at double resolution and then downscaled. Supersampling will usually produce slightly more voxels. Supersampling can improve color accuracy by voxelizing at a higher resolution and blending multiple voxels.
In this comparison, the right cow is supersampled:. The number of worker threads to be started. This option is set to the number of hardware threads by default. You can also set it exactly to 0 , which disables paralellism completely. Setting it to 1 is usually pointless and ends up being slower than just using -j 0. A usual run of obj2voxel looks like this:.
The exported PLY files are point clouds consisting of vertices with integer coordinates:. VL32 is a format used only by voxel-io.
VL32 is bit-identical to the PLY files exported by obj2voxel when the first header bytes are removed. It is always exactly bytes, the voxel-io library makes sure of that.
VOX support is still experimental; writing the file in the end can take a long time because building a color palette is somewhat inefficient. Rename the files before importing into FileToVox. On high-end hardware and with some models, obj2voxel can produce 10 million voxels per second.
Voxelization is a highly parallel task and scales very well with high thread counts. Any resolution lower than should be voxelized almost instantly, even with a single thread. The memory consumption of obj2voxel depends on the size of the input model because the model is loaded into memory entirely.
Other formats like QEF require a palette to be constructed, so all voxels must be buffered in memory before they can be written. This usally requires around 16 bytes per voxel. The Overflow Blog. Podcast An oral history of Stack Overflow — told by its founding team. Millinery on the Stack: Join us for Winter Summer? Bash, ! Featured on Meta. New responsive Activity page.
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