This also significantly reduces database size and database write counts. Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores. General performance improvements by optimising the amount of property updates being sent.
Several other optimisations that should help with fps issues including such that get better after restarting the game. Improvements: Single player servers now start in the same language as the launching client. The level up messages no longer overlap targeted animals in hunting. Stability of the authentication servers were improved and made independendent from our website servers. Added a configurable comma digit cut to the quantity selection.
Papaya plants can now be felled by axes. Trees in plant pots now display a cute bonsai version of the trees. Added minable tooltips to pickaxes. Animals now try to avoid walking on roads and respond to vehicles more quickly. Animals transition from lying to fleeing a bit faster now. Collision with animals has been disabled for most physics objects. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above. A number of recipes had their level requirements restored. Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
Rubble can now be dropped in air without targeting another block, just like dirt Fuel inputs are no longer a valid input slot for crafting recipes. The UPnP error message was made more user-friendly. Removed the generic calorie reduction from the self improvement skill. Balanced the other benefits of self improvement.
Changed all crafting skill gains from being based off the craft time to being a per-recipe value. Added the experience gained for a recipe to their tooltips.
Changed a few recipes to use more resources from the previous tier. Added a confirmation popup when the player tries to place his starter camp on someone else's property.
Mints can now craft more than items into coins at once. Taxing in the treasury now also requires a reason to be given. The vehicle controls are now disabled in chat mode. Fixed server initialization log messages to support Unicode characters. Fixed localization of server initialization messages.
Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items. Fixed an issue that caused the treasury to not show all available currencies. Fixed the currency report showing unused currencies after dumping a currency in the treasury. Fixed an exception related to taxes. Fixed an exception related to minting.
Fixed the conditions that make the skills tutorial appear. Fixed several typos in skill descriptions. Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
Fixed yellow colored text on yellow background for the experience bar. Fixed issues with tooltip placement in the skills menu.
Fixed lan server detection issues. Fixed the ping display for servers that are reachable both locally and by remote address. Fixed an issue with negative law allocations being able to cause a negative account balance.
Fixed various things disappearing when turning very quickly. Fixed an issue that allowed the impersonification of another player in the chat. Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials. Fixed an issue that could lead to an insane amount of memory allocation on world migration.
Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster. Fixed an issue that could lead to a crash when cutting a tree stump. Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby. Fixed an exploit that allowed to transmute carried items into a different item. Fixed the multiple crafting speed related talents. Fixed work clothes to no longer remove calorie cost completely.
Fixed a crash when opening the economy viewer. Fixed the skid steer and excavator not being able to collect rubble. Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining. Rubble causes less trouble. Rubble is no longer frozen on top of vehicles or players to prevent blocking movement. Fixed contract payments to allow setting the amount of payment to a value below 1.
Fixed generated worlds not being random because of the seed not being changed. Fixed holes in water no longer filling up. Fixed an issue that could lead to room data being lost after a server restart. Fixed several issues with the behaviour of the chat, including random scrolling. Fixed an issue in contract clauses that could lead to a crash.
Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it. Fixed an issue that caused money transfers to not function when a transfer tax was set.
Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one. Fixed an issue that caused the transfer menu to show an incorrect tax.
Fixed world map in the web ui not working correctly on paused servers. Fixed the block form selection for cranes. Fixed animals appearing at the wrong height when first viewed. Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode. Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode. Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
Fixed the broken economy viewer filter. Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu. Fixed occupancy of treasury, bank and registrar. Fixed meteor no longer being enabled by default. Fixed several issues related to the citizen account feature. Fixed tutorials sometimes not completing despite all tasks were completed.
Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it. Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player. Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI. Fixed the talent selection popup not appearing.
Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type. Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
Fixed an issue with the housing skill points calculation. Fixed collision on the back wall of the starter camp. Fixed treasury synchronisation with leader elections. Fixed the range option in bonds and loans contracts. Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu. Fixed a server crash issue related to titles. Fixed an issue that caused recipes to disappear from crafting tables. Fixed an issue related to allocations in laws.
Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor. Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used. Fixed economy viewer not showing the backing item of a currency. Fixed the first tool animation after switching to third person mode.
Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position. Fixed a server crash issue related to garbage processing. Fixed an issue that caused animals to occasionally freeze when multiple players are nearby. Fixed a migration issue when trying to upgrade a world from a version before 0. Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
Localization Revised existing localized strings Added localization to species Yield and Capacity Fixed registrar localization category filter failure Gameplay Compost now has a tooltip in the water filter UI. Trashed compostables will now turn into compost. Pickaxes now work on a damage system rather than a strict tier system.
Repeatedly hitting harder rocks will eventually destroy them. The water pump was split into a mechanical and electrical version. Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available. Added specialties display in foodstatus hud Made water filter accept 20x more throughput from.
Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc. Skills Made Character XP tooltip more clear. Server Webpage Web map now animates voxel change history Started storing full-resolution terrain history Web map now starts paused at the current server time, switching layers while in this state is much more responsive. Added a layer comparison page with synchronized maps Other Fixes Updated Aura to address memory leak issue Optimized rubble even more.
Specialization tutorial now appears after food tutorial Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience.
As with the previous option, this is not intended for normal use. Updated sprites on pies foodstatusUI Fixed server crash when loading after demographic was repealed by law v0.
Optimized rubble. Make Real Estate Desk working again! Banks We have implemented banks to allow you to create additional bank accounts that you can share with other players. Registrars Registrars enable you to create titles that you can grant to other players. Sewage In Update 8. Added the ability to customize the reputation colors.
Added an API for viewing and setting server configs. The behavior of backups is now more predictable and works correctly for all settings. Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game. Added Arabic and Vietnamese language support.
The physical behavior of falling objects has been improved. Animations for jumping players and network interpolation have been improved. Updated the meteor intro sequence. Language names in the language selection in the menu now show in their respective language. Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals. Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
Moved animal movement behaviors to mods to give modders some examples of how to work with animals. Wolves are now nocturnal. Otters can now venture inland and float with their glorious tummies on display.
Tree felling now scares nearby animals. Updated predator behaviors to show eating prey, hunting, relaxing and sleeping. Animal will now flee hunting predators.
You can now get closer to animals if you move slow or avoid moving directly towards them. Animal corpse physics is now synced between clients.
Improved splitting items by offering specific values to split. Stockpile graphics have been altered so you can now see if there is a hole below. Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation. Improved behavior of item selection when left-clicking a storage with a tool in your hands. Improved the hammer tool to not cause any more unintended item removals from storages.
Added animation randomization scripts to the modkit. Added error handling for local server connections. Dropdown lists now automatically close after leaving them. Admins can now be specified by username which allows to grant admin rights before a user logged in. Usernames that could resemble a slg or steam id are now prevented. Chat commands now both accept the English and localized names. Empty data files are now treated as corrupted and will start restoration from a backup, if available.
Slight optimizations in bandwidth for the web interface have been made. Improved shutdown logic for Windows and especially Linux servers. Improved the dev-tool to be able to destroy everything.
Extended the drag zones for items — no more item drag reverts. Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want. Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
Improved physics performance of animals. Improved connection logic for the server started from client, it is now less likely that it will hang on startup. Single player servers now start in the same language as the launching client. Chat commands were added to the localization system. Disabled the possibility to click on main menu buttons until it is visible to the player. The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
Graphics Added volumetric fog graphics option using Aura. Added quality slider for global illumination. Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance. Gameplay Added tier display to world object tooltips if it has a tier. Doors, etc. Added tier display to items, if they have a tier attribute.
Added seed recipes for Amanita Mushrooms. Added minimap store location display in the economy tracker. Added housing category color to housing tooltip. Added batch selection to stores. Added title to the minimap UI.
Added a description to the chainsaw that is used instead of the description of the axe. Added quick item transfer between inventories using mouseclick and shortcuts. Added automatic quantity capping on item transfer. Added the possibility to set the worlds default currency by the leader in the treasury. Added the bank account balance of a storeowner to the economy viewer. Added the possibility to see if you are authorized to use a shop in the economy viewer. Added an elevator call post to control the elevator remotely.
Added the possibility to charge fees to the repair station. Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first. Players now move slightly faster on roads. Most higher tier food recipes now require lower-tier food recipes to be crafted. The areas in which farming is suitable have been drastically expanded.
For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes. Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage. Tree debris is now dependent on the tree species and slows you down. Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches. Almost all object and item crafting recipes had their costs increased.
Pipes are no longer considered walls and thus do not affect room score or count as structure. Plants now impede vehicle movement, construction vehicles are unaffected. Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
The tooltip for room tier will now differentiate between constructed blocks and stacked blocks. The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
Treasury will no longer show currency if there is none of it in the treasury. Tweaked treasury currencies update times, it now shows more recent information. Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
Removed selecting land claim papers subtask in the tutorials. Bug Fixes Fixed transferring of multiple stacks into the inventory. Fixed strange behavior of the shelf cabinet. Fixed multiple issues with nested contracts that have multiple sub-clauses. Fixed an exploit related to contracts. Fixed a bug that allowed players to change store listings without proper access. Fixed some issues with the housing bar.
Fixed calories in the stomach triggering the foraging tutorial. Fixed repair station titles and mechanics. Fixed forgive mechanics for debts. Fixed loans and bonds targeting the wrong account. Fixed an issue that caused the web ui to randomly not show water in the map. Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
Fixed some issues with the UI of the real estate table. Fixed adding new entries to authorization. Fish and otters no longer swim through the ground or air when going up a waterfall Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
Prevented the server from crashing after setting the World Leader as an authorized user. Fixed loans not saving their currency on server restarts. Fixed some bugs with debts and contracts. Fixed an issue related to discord hyperlinks and them not showing in the server browser. Fixed players getting their crafting fees waived for orders when they should be paying the fee. Fixed arrow disappearing in choose world screen. Fixed treasury button margins for better localized text support. Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
Fixed the local server to be unable to be started from the client. Fixed skill benefits rounding with server-side only calculations. Fixed treasury buttons spacing for localized names.
Fixed some skillpoint localizations. Fixed a bug that caused icons to eventually become offset when being dragged around. Fixed orange color in tooltips. Fixed storage interaction errors when the storage is full.
Fixed position of the food status UI tooltip. Fixed hitboxes of status bar tooltips. Fixed blocks attempting to connect to the wooden elevator. Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action. Fixed wrong bank account funds numbers in direct transfer dialog.
Fixed target bank account name not shown in direct transfers. Fixed an issue that caused completed tutorials to not show up in the tutorial list. Fixed the escape menu to no longer show the wrong default selected tab. Fixed item selection in the toolbar. Fixed digging and mining tutorials. Fixed picking up carried items with left click. Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name. Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
Fixed cranes no longer showing their interface and being unusable. Fixed showing of error messages in the Web UI in cases of a server error. Fixed the chat to jump to a wrong position when opening. Fixed a bug that caused the animal populations reset to max population on a server restart. Fixed scrolling in the server browser. Fixed distribution station tracker for remaining items to update correctly.
Fixed third person camera behaving oddly near large plants. Fixed wrong name in work orders being passed to the localizer. Fixed distribution station caused breaks. Fixed double connection error message. Fixed broken inventories. Fixed editing of bank accounts. Fixed exception on the removal of bank accounts. Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
Fixed several localization bugs. Fixed crash when placing a starter camp. Fixed being stuck at the connection UI. Fixed an issue when reconnecting to servers. Fixed a crash on shift-clicking empty slots. Fixed strange behavior when setting tax percentages in the treasury. Fixed the layout of the housing tutorial.
Fixed a rare issue that could happen when multiple players tried to pickup the same world object. Fixed hunting not leveling up properly. Fixed several issues with tier requirements on various tables. Fixed server browser layout. Fixed buggy line in the header of the crafting UI. Fixed the name parsing of the leader in the treasury. Fixed an issue that allowed other players than the leader to change the worlds default currency.
Fixed star glow effect appearing on level up and points changes. Fixed frame-rate degradation after closing crafting UIs. Fixed title tooltips not shown Fixed skill notification window layout. Fixed adding double rows in currency exchange offers. Fixed ping to server behind a NAT. There are now following options default value in brackets : MaxBackupsInLastHour 2 - max number of backups for last hour if backup frequency less than 1 hour MaxHourlyBackups 24 - hourly backup is a first backup in a hour, in average it is one backup in a hour MaxDailyBackups 3 - daily backup is a first backup in a day, in average it is one backup in a day MaxWeeklyBackups 10 - weekly backup is a first backup in a week, in average it is one backup in a week at Monday With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
Default backup frequency changed to 0. Optimizations Legislation checking User login v0. Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account. Fix server loading for saves where Harvest Contracts was created. Fix server loading where Work Orders for removed items was created.
Fixed issue where generating new world would crash on Sleep plugin. Primarily for use in private servers Item Filters You can now filter by item name, type, and tier in the economy viewer.
Ladders Added ladder climbing and ladder blocks. Demographics Added new "Demographics" feature. New and Improved Chat Commands Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands. You can type the name of the item exactly as it appears in game now.
A user command. Updated Meteor intro! Now runs on a timer, or clicks. Added profanity checks to sign and license plate text. Show login UI after starting animation completed. Prevent players from from making a currency that already exists. Don't show exchange rates with NaN values. Map icons are now GPU accelerated! With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
Tweaked player acceleration so it's easier to make small movements while building. Max reputation you can give a person is now 30 3 days worth. You can now sit upon various world objects. Added an option for doing one-time taxes and allocations on law passed. Set the treasury at the top inside the currency report. User handles enable admins to refer to users by a numeric handle instead of username.
Adds Ukrainian Language Option. Tooltips now close when you start dragging items. Change the match rating on the server listing UI to be a match score, not a percentage. Add new animations for server category banners on the recommended new game server UI. Update new game server browser headings to include particle effects. Contractors can now mark a contract as failed if the time limit on the contract is reached.
When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt. If an object has no owner, display the name of its creator in the user interface instead. Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating. Guard against overwriting. Greatly improves server start-up speed for servers with big Power Grids.
Added additional foraging triggers. Changed selected item text from "Amount" to "Selected". Mods can now define new components and UI for them! By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. The Server and Client now detect system language on first start-up.
If launched through steam, Eco will take the language set in your steam preferences. Fixes Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
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Eco EULA. Languages :. English and 8 more. View Steam Achievements 1. Includes 1 Steam Achievements. Publisher: Strange Loop Games. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development.
That's why we aim for a continuous development of Eco even after leaving Early Access. In it's current state the game already has lots of content available and is in a very playable state, but there is still issues we need to fix, things we need to polish, features from our Eco Tree we want to introduce and feedback from our community that we want to implement.
We plan to leave Early Access once the foundation for our vision of Eco Infinite is implemented and our team and community are convinced that the game is ready for this step.
It was available to play as public alpha as of and as Early Access beta as of Most actively, we engage on our public discord, where the development team talks directly with the community to discuss ideas, bugs, and solutions. We solicit feedback actively and engage directly with players. We also share source code with our dev-tier backers who can contribute. Add to Cart. View Community Hub. Join our Discord. About This Game Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives.
Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?
Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem.
The future of your world is in your hands. Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet.
Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die.
The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system. Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps.
Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world. Establish and maintain your own set of laws and government, which are enforced automatically by the game.
Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money.
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